Vehicle Overview

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Introduction

This list is intended as a short guide to the vehicles that may be encountered on an operation.
The aim of this guide is to increase identification, threat assessment and general knowledge of armored and unarmored vehicles to improve contact reports and battlefield awareness.

NATO

Quad Bike

Quad Bike

http://i.imgur.com/rNIrEAc.jpg

Variant Quad Bike (NATO)
Type ATV
Top Speed 80 kph
Crew 1 Driver
1 Passenger
FFV no

Description
A small quad bike to quickly move small teams around the terrain. Most commonly used by recon and sniper teams.
Threat assessment
Minimal. Might run you over if you make funny faces.
Identification
Very small, 4 wheels, exposed driver and passenger. It's a freaking quad. NATO variant comes in OD.
Tips
Shooting the driver usually helps.

M1025A2 Humvee

M1025A2 Humvee

http://i.imgur.com/59sG4pW.jpg

Variant M1025A2 (unarmed) M1025A2 (M2) M1025A2 (Mk19)
Type Car Car Car
Top Speed 109 kph 109 kph 109 kph
Crew 1 Driver
3 Passengers
1 Driver
1 Gunner
3 Passengers
1 Driver
1 Gunner
3 Passengers
FFV All passenger seats All passenger seats All passenger seats
Variant Slot Weapon Ammunition Rate of Fire
M1025A2 (M2) Gunner M2 12.7mm HMG 6x100 Rounds 631 RPM
M1025A2 (Mk19) Gunner Mk19 40mm GMG 6x48 Rounds 352 RPM

Description
Four-wheeled car with some minimal armor, used primarily to move troops. Offers minor protection against small arms fire. Armed variants can provide fire support.
Threat assessment
Low. Easy to disable, with exposed gunners. Decent firepower, but not very resilient.
Identification
It's a Humvee.
Tips
To use fire from vehicle, roll down the windows via scroll menu. This reduces protection however.

M1097A2 Humvee (2-Door)

M1097A2 Humvee (2-Door)

http://i.imgur.com/BY7Q1k4.jpg

Variant M1097A2 (2D) M1097A2 (2D/Half) M1097A2 (2D/Open)
Type Car Car Car
Top Speed 109 kph 109 kph 109 kph
Crew 1 Driver
7 Passengers
1 Driver
7 Passengers
1 Driver
7 Passengers
FFV Rearmost 2 seats Rearmost 2 seats Rearmost 2 seats

Description
Four-wheeled car with some minimal armor, used primarily to move troops. Offers minor protection against small arms fire. Two-doored variant can carry extra troops in the back, but is unarmed.
Threat assessment
Minimal. Easy to disable, but fast. Can carry an entire section by itself.
Identification
It's a Humvee.
Tips
Mobility is the biggest asset of the unarmed humvee variants.

M1097A2 Humvee (4-Door)

M1097A2 Humvee (4-Door)

http://i.imgur.com/7HMW8c6.jpg

Variant M1097A2 (4D) M1097A2 (4D/Half) M1097A2 (4D/Open)
Type Car Car Car
Top Speed 109 kph 109 kph 109 kph
Crew 1 Driver
3 Passengers
1 Driver
5 Passengers
1 Driver
5 Passengers
FFV No 3 seats 5 seats

Description
Four-wheeled car with some minimal armor, used primarily to move troops. Offers minor protection against small arms fire. Four-doored variant can carry extra troops in the back, but is unarmed.
Threat assessment
Minimal. Easy to disable, but fast.
Identification
It's a Humvee.
Tips
Mobility is the biggest asset of the unarmed humvee variants.

M1078A1P2 Truck

M1078A1P2 Truck

http://i.imgur.com/zwpGNHY.jpg

Variant M1078A1P2 M1078A1P2 (Flatbed) M1078A1P2 (Open)
Type Truck Truck Truck
Top Speed 98 kph 98 kph 98 kph
Crew 1 Driver
2 Passengers in cabin
12 Passengers in back
1 Driver
2 Passengers in cabin
1 Driver
2 Passengers in cabin
12 Passengers in back
FFV Rearmost 2 seats no Rearmost 2 seats

Description
Four-wheeled truck, slightly armored, used primarily to move troops. Terrible acceleration, but reasonably resilient against small arms fire.
Threat assessment
Minimal. Only slightly protected against small arms fire, but can carry a substantial number of troops.
Identification
Large, four-wheeled truck. Flatbed variant unable to transport troops in the back.
Tips
If possible, do not slow down once you reach speed, due to the abhorrent acceleration of the trucks.

M1078A1P2-B Truck

M1078A1P2-B Truck

http://i.imgur.com/rKviMne.jpg

Variant M1078A1P2-B M1078A1P2-B (Flatbed) M1078A1P2-B (Open) M1078A1P2-B (M2) M1078A1P2-B (M2/Flatbed) M1078A1P2-B (M2/Open)
Type Armored Truck Armored Truck Armored Truck Armored Truck Armored Truck Armored Truck
Top Speed 98 kph 98 kph 98 kph 98 kph 98 kph 98 kph
Crew 1 Driver
2 Passengers in cabin
12 Passengers in back
1 Driver
2 Passengers in cabin
1 Driver
2 Passengers in cabin
12 Passengers in back
1 Driver
1 Gunner
1 Passenger in cabin
12 Passengers in back
1 Driver
1 Gunner
1 Passenger in cabin
1 Driver
1 Gunner
1 Passenger in cabin
12 Passengers in back
FFV Rearmost 2 seats no Rearmost 2 seats Rearmost 2 seats no Rearmost 2 seats
Variant Slot Weapon Ammunition Rate of Fire
M1078A1P2-B (M2) Gunner M2 12.7mm HMG 4x100 Rounds 631 RPM
M1078A1P2-B (M2/Flatbed) Gunner M2 12.7mm HMG 4x100 Rounds 631 RPM
M1078A1P2-B (M2/Open) Gunner M2 12.7mm HMG 4x100 Rounds 631 RPM

Description
Four-wheeled truck, uparmored compared to the regular version. Used primarily to move troops. Terrible acceleration, but reasonably resilient against small arms fire. Armed version can provide limited fire support with the .50 HMG.
Threat assessment
Minimal. Slightly more protected against small arms fire, and armed with an HMG for self-defense. Can carry a substantial number of troops.
Identification
Large, four-wheeled truck. Flatbed variant unable to transport troops in the back. Narrower, more heavily armored windows than the regular variant.
Tips
If possible, do not slow down once you reach speed, due to the abhorrent acceleration of the trucks.

M1083A1P2 Truck

M1083A1P2 Truck

http://i.imgur.com/h6CZLRP.jpg

Variant M1083A1P2 M1083A1P2 (Flatbed) M1083A1P2 (Open)
Type Truck Truck Truck
Top Speed 98 kph 98 kph 98 kph
Crew 1 Driver
2 Passengers in cabin
14 Passengers in back
1 Driver
2 Passengers in cabin
1 Driver
2 Passengers in cabin
14 Passengers in back
FFV Rearmost 2 seats no Rearmost 2 seats

Description
Six-wheeled truck, slightly armored, used primarily to move troops. Terrible acceleration, but reasonably resilient against small arms fire.
Threat assessment
Minimal. Only slightly protected against small arms fire, but can carry a substantial number of troops.
Identification
Large, six-wheeled truck. Flatbed variant unable to transport troops in the back.
Tips
If possible, do not slow down once you reach speed, due to the abhorrent acceleration of the trucks.

M1083A1P2-B Truck

M1083A1P2-B Truck

http://i.imgur.com/rePcpbY.jpg

Variant M1083A1P2-B M1083A1P2-B (Flatbed) M1083A1P2-B (Open) M1083A1P2-B (M2) M1083A1P2-B (M2/Flatbed) M1083A1P2-B (M2/Open)
Type Armored Truck Armored Truck Armored Truck Armored Truck Armored Truck Armored Truck
Top Speed 98 kph 98 kph 98 kph 98 kph 98 kph 98 kph
Crew 1 Driver
2 Passengers in cabin
12 Passengers in back
1 Driver
2 Passengers in cabin
1 Driver
2 Passengers in cabin
12 Passengers in back
1 Driver
1 Gunner
1 Passenger in cabin
12 Passengers in back
1 Driver
1 Gunner
1 Passenger in cabin
1 Driver
1 Gunner
1 Passenger in cabin
12 Passengers in back
FFV Rearmost 2 seats no Rearmost 2 seats Rearmost 2 seats no Rearmost 2 seats
Variant Slot Weapon Ammunition Rate of Fire
M1083A1P2-B (M2) Gunner M2 12.7mm HMG 4x100 Rounds 631 RPM
M1083A1P2-B (M2/Flatbed) Gunner M2 12.7mm HMG 4x100 Rounds 631 RPM
M1083A1P2-B (M2/Open) Gunner M2 12.7mm HMG 4x100 Rounds 631 RPM

Description
Six-wheeled truck, uparmored compared to the regular version. Used primarily to move troops. Terrible acceleration, but reasonably resilient against small arms fire. Armed version can provide limited fire support with the .50 HMG.
Threat assessment
Minimal. Slightly more protected against small arms fire, and armed with an HMG for self-defense. Can carry a substantial number of troops.
Identification
Large, six-wheeled truck. Flatbed variant unable to transport troops in the back. Narrower, more heavily armored windows than the regular variant.
Tips
If possible, do not slow down once you reach speed, due to the abhorrent acceleration of the trucks.

HEMTT

HEMTT

http://i.imgur.com/X1Dc7ZN.jpg

Variant HEMTT HEMTT Box HEMTT Transport HEMTT Transport (Covered) HEMTT Ammo HEMTT Fuel HEMTT Medical HEMTT Repair
Type Truck Truck Truck Truck Truck Truck Truck Truck
Top Speed 80 kph 80 kph 80 kph 80 kph 80 kph 80 kph 80 kph 80 kph
Crew 1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
16 Passengers in back
1 Driver
1 Passenger in cabin
16 Passengers in back
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
FFV No No Rearmost 2 seats Rearmost 2 seats No No No No

Description
Armored eight-wheeled truck, used for supply, transport, repairs, medical and other tasks. Resilient, but unarmed.
Threat assessment
Minimal. Transport versions can carry up to two sections of infantry.
Identification
Large, eight-wheeled truck. Distinct angled front and overall low profile with the engine behind the cabin.
Tips
More durable than other trucks, but defenseless, so best used behind the frontlines.

Hunter MRAP

Hunter MRAP

http://i.imgur.com/4OjP6CC.jpg

Variant Hunter Hunter HMG Hunter GMG
Type MRAP MRAP MRAP
Top Speed 115 kph 115 kph 115 kph
Crew 1 Driver
3 Passengers
1 Driver
1 Gunner
2 Passengers
1 Driver
1 Gunner
2 Passengers
FFV No No No
Variant Slot Weapon Ammunition Rate of Fire
Hunter HMG Gunner RCWS 12.7mm HMG 2x200 Rounds 600 RPM
Hunter GMG Gunner RCWS 40mm GMG 96 Rounds 352 RPM

Description
4-wheeled Mine-Resistant Ambush Protected (MRAP) transport vehicle. Unarmed version can be used to insert small groups of infantry fast, while the armed versions can provide effective fire support.
Threat assessment
Low-medium. Reasonably resilient, and the HMG / GMG can provide effective fire support.
Identification
Large, four-wheeled, armored car in OD. Reserve Wheel on the rear.
Tips
Resilient, and able to engage at long distances due to advanced imaging and rangefinding systems. Very fast and maneuverable.

RG-33 MRAP

RG-33 MRAP

http://i.imgur.com/JTr2iZh.jpg

Variant RG-33 RG-33 (M2)
Type MRAP MRAP
Top Speed 120 kph 120 kph
Crew 1 Driver
7 Passengers
1 Driver
1 Gunner
7 Passengers
FFV No No
Variant Slot Weapon Ammunition Rate of Fire
RG-33 (M2) Gunner M2 12.7mm HMG 8x100 Rounds 631 RPM

Description
4-wheeled Mine-Resistant Ambush Protected (MRAP) transport vehicle. Unarmed version can be used to insert small groups of infantry fast, while the armed versions can provide effective fire support.
Threat assessment
Low-medium. Reasonably resilient, and the HMG can provide fire support. Can carry up to an entire section of troops.
Identification
Large, four-wheeled, armored car. More boxy than the Hunter, with a manned turret instead of a RCWS.
Tips
Resilient, and slightly faster than the Hunter, with lower acceleration. Can carry twice as many soldiers as the Hunter, making it better in a transport role.

M113A3

M113A3

http://i.imgur.com/GgSSCIp.jpg

Variant M113A3
Type Tracked APC
Top Speed 67 kph
Crew 1 Driver
1 Commander
10 Passengers
FFV No
Variant Slot Weapon Ammunition Rate of Fire
M113A3 Commander M2 12.7mm HMG 4x100 Rounds 631 RPM

Description
Tracked APC, used primarily for transport. Has an armored turret with a HMG for fire support.
Threat assessment
Low-medium. More heavily armored than the MRAPs, but noticably slower. Lacks the protection of more modern IFVs.
Identification
A box on tracks with a round, shielded turret on top.
Tips
Used when more protection than just an MRAP is necessary. Durable enough to last against regular firearms, but still vulnerable against dedicated AT.

CRV-6c Panther

CRV-6c Panther

http://i.imgur.com/Rw09jf9.jpg

Variant CRV-6c Panther
Type Tracked APC
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
8 Passengers
FFV No
Variant Slot Weapon Ammunition Rate of Fire
CRV-6c Panther Gunner RCWS 12.7mm HMG 500 Rounds 600 RPM
RCWS 40mm GMG 96 Rounds 352 RPM
Commander Rangefinder n/a n/a

Description
Tracked APC, used for transport as well as fire support and light combat tasks. Has smoke launchers.
Threat assessment
Medium. HMG/GMG turret combo is strong against infantry and unarmored vehicles. Can carry one section of infantry, but is relatively slow.
Identification
Relatively flat profile with slightly angled front and sides. HMG/GMG RCWS turret on the top.
Tips
Slower than their CSAT counterparts, but still a decent troop transport.

IFV-6e Bobcat

IFV-6e Bobcat

http://i.imgur.com/WuQYOqu.jpg

Variant IFV-6e Bobcat
Type Tracked Support APC
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV No
Variant Slot Weapon Ammunition Rate of Fire
IFV-6e Bobcat Gunner RCWS 6.5mm LMG 2x2000 Rounds 800 RPM
Commander Rangefinder n/a n/a

Description
Tracked APC, used for support roles. Can resupply and repair vehicles. Lacks transport
Threat assessment
Low-medium. The LMG turret is notably weaker than the HMG/GMG turret of the Panther. Should not be used for frontline combat roles.
Identification
Same chassis as the Panther, but with a bulldozer blade on the front, a small crane on the back and a smaller LMG RCWS turret.
Tips
Keep the Bobcat to support roles, it is not suited or designed for combat missions. The LMG is more for self-defense than offense.

IFV-6a Cheetah

IFV-6a Cheetah

http://i.imgur.com/lvxI9aA.jpg

Variant IFV-6a Cheetah
Type Tracked Self-Propelled Anti-Aircraft Gun
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV no
Variant Slot Weapon Ammunition Rate of Fire
IFV-6a Cheetah Gunner 35mm Dual Autocannon 680 Rounds 545 RPM
Titan AA Launcher 4 Missiles 60 RPM
Commander Rangefinder n/a n/a

Description
Based on the same chassis as the Panther, the Cheetah is a dedicated anti-air vehicle, capable of engaging air targets with dual autocannons and anti-air missiles. Has smoke launchers.
Threat assessment
Medium-High. The dual autocannons can do terrible damage to infantry and light to medium armored vehicles. Anti-air missiles are capable of taking down helicopters and jets with one good hit.
Identification
Same chassis as the Panther, but with the large dual autocannon turret and small radar dish.
Tips
Primarily used against air targets, but the autocannons can make for effective anti-ground weapons as well. High rate of fire and splash radius of the 35mm shells makes it easy to clear fortifications.

AMV-7 Marshall

AMV-7 Marshall

http://i.imgur.com/ax1QeT2.jpg

Variant AMV-7 Marshall
Type Wheeled IFV
Top Speed 110 kph
Crew 1 Driver
1 Gunner
1 Commander
8 Passengers
FFV no
Variant Slot Weapon Ammunition Rate of Fire
AMV-7 Marshall Gunner 40mm Autocannon 40 Rounds APFSDS-T 200 RPM
60 Rounds GRP-T
Coaxial 7.62mm LMG 1x2000 Rounds 800 RPM
Commander Rangefinder n/a n/a

Description
Fast, wheeled IFV, carrying a large caliber autocannon and enough cargo space to transport an entire section into combat.
Threat assessment
Medium. The 40mm autocannon can deal large damage to infantry and medium armored vehicle targets. Vulnerable wheels and medium armor makes it only moderately resilient.
Identification
Eight-wheeled IFV, with a relatively high profile, sloped front and large turret. Has propellers in the rear to move amphibious.
Tips
Very useful for rapid deployment, and capable of providing effective fire support. More vulnerable than other IFVs due to having wheels; easier to disable.

M2 Bradley

M2 Bradley

http://i.imgur.com/osynYKl.jpg
http://i.imgur.com/iBytaFu.jpg

Variant M2A2 ODS M2A2 ODS (BUSK I) M2A3 M2A3 (BUSK I) M2A3 (BUSK III)
Type Tracked IFV Tracked IFV Tracked IFV Tracked IFV Tracked IFV
Top Speed 70 kph 70 kph 70 kph 70 kph 70 kph
Crew 1 Driver
1 Gunner
1 Commander
6 Passengers
1 Driver
1 Gunner
1 Commander
6 Passengers
1 Driver
1 Gunner
1 Commander
6 Passengers
1 Driver
1 Gunner
1 Commander
6 Passengers
1 Driver
1 Gunner
1 Commander
6 Passengers
FFV no no no no no
Variant Slot Weapon Ammunition Rate of Fire
M2 Bradley (All variants) Gunner M242 25mm Autocannon 3x230 Rounds HEI-T 100/200 RPM
3x70 Rounds APFSDS-T
M240 7.62mm LMG 2x1100 Rounds 800 RPM
TOW2A ATGM Launcher 5x2 Missiles 30 RPM
Commander Rangefinder n/a n/a

Description
Heavy, tracked IFV. Lots of firepower, and moderate troop carrying capacity. BUSK versions come with reactive armor blocks to increase protection. Has smoke launchers.
Threat assessment
Medium-High. The autocannon can destroy infantry and up to medium armored vehicles, while the TOW launcher can destroy tanks. Large ammo supplies allow for extended engagements.
Identification
Tracked IFV with rather large turret. TOW launcher on the left side of the turret. BUSK versions with blocky reactive armor blocks along the sides and front. A3 variant with larger range finder on the turret.
Tips
Relatively sturdy IFV with the capability to deploy strong firepower over a long time. Unable to carry an entire infantry section.

M6A2 Linebacker

M6A2 Linebacker

http://i.imgur.com/CxM9pls.jpg

Variant M6A2
Type Tracked IFV
Top Speed 70 kph
Crew 1 Driver
1 Gunner
1 Commander
6 Passengers
FFV no
Variant Slot Weapon Ammunition Rate of Fire
M6A2 Linebacker Gunner M242 25mm Autocannon 2x230 Rounds HEI-T 100/200 RPM
2x70 Rounds APFSDS-T
M240 7.62mm LMG 2x1100 Rounds 800 RPM
Stinger AA Launcher 3x4 Missiles 15 RPM
Commander Rangefinder n/a n/a

Description
Anti-air variant of the M2 Bradley. Trades the TOW launcher for a Stinger launcher to engage flying targets. Has smoke launchers.
Threat assessment
Medium-High. Slightly reduced ammunition count for the autocannon, but stil formidable firepower. Trades ability to engage heavy armor for anti-air capabilites.
Identification
Tracked IFV with rather large turret. Stinger launcher is more square than the rectangular TOW launcher and has four launch tubes.
Tips
Relatively sturdy IFV with the capability to deploy strong firepower over a long time, and engage aerial targets. Weaker against heavy armor than the regular Bradley variants.

M1A1 Abrams

M1A1 Abrams

http://i.imgur.com/579Egmi.jpg

Variant M1A1 SA M1A1 SA (TUSK I) M1A1 FEP
Type MBT MBT MBT
Top Speed 60 kph 60 kph 60 kph
Crew 1 Driver
1 Gunner
1 Commander
1 Loader
1 Driver
1 Gunner
1 Commander
1 Loader
1 Driver
1 Gunner
1 Commander
1 Loader
FFV no no no
Variant Slot Weapon Ammunition Rate of Fire
M1A1 SA Gunner 120mm Cannon 30 Rounds M829A2 APFSDS-T 12 RPM
10 Rounds M830 HEAT-FS
M240 7.62mm LMG 9x1200 Rounds 800 RPM
Commander M2 12.7mm HMG 10x100 Rounds 631 RPM
Loader M240 7.62mm LMG 3x200 800 RPM
M1A1 SA (TUSK I) Gunner 120mm Cannon 30 Rounds M829A2 APFSDS-T 12 RPM
10 Rounds M830 HEAT-FS
M240 7.62mm LMG 9x1200 Rounds 800 RPM
M2 12.7mm HMG 2x100 Rounds 631 RPM
Commander M2 12.7mm HMG 10x100 Rounds 631 RPM
Loader M240 7.62mm LMG 3x200 800 RPM
M1A1 FEP Gunner 120mm Cannon 30 Rounds M829A2 APFSDS-T 12 RPM
10 Rounds M830A1 MPAT
M240 7.62mm LMG 9x1200 Rounds 800 RPM
Commander M2 12.7mm HMG 10x100 Rounds 631 RPM
Loader M240 7.62mm LMG 3x200 800 RPM

Description
Heavy main battle tank. Heavily armed, and can take up to a crew of four. Variants include a TUSK (Tank Urban Survival Kit) version with additional armor and a coaxial HMG, and the Marine FEP version. Comes with smoke launchers.
Threat assessment
High. Can destroy infantry with up to 3 separate machine guns engaging in different directions, and take on armored vehicles with the main cannon.
Identification
Low profile MBT with a turret that is angled in the front and rectangular in the back. TUSK variant with an M2 HMG bolted onto the cannon barrel and additional reactive armor blocks.
Tips
Commander's M2 can be controlled remotely in 360°, but the loader's M240 LMG needs to be manned with the upper body exposed. Loader's LMG can only cover about 120° to the left side of the tank.

M1A2 Abrams

M1A2 Abrams

http://i.imgur.com/GJmpnXi.jpg

Variant M1A2 SEPv1 M1A2 SEPv1 (TUSK I) M1A2 SEPv1 (TUSK II)
Type MBT MBT MBT
Top Speed 60 kph 60 kph 60 kph
Crew 1 Driver
1 Gunner
1 Commander
1 Loader
1 Driver
1 Gunner
1 Commander
1 Loader
1 Driver
1 Gunner
1 Commander
1 Loader
FFV no no no
Variant Slot Weapon Ammunition Rate of Fire
M1A2 SEPv1 Gunner 120mm Cannon 30 Rounds M829A3 APFSDS-T 12 RPM
12 Rounds M830A1 MPAT
M240 7.62mm LMG 9x1200 Rounds 800 RPM
Commander M2 12.7mm HMG 10x100 Rounds 631 RPM
Loader M240 7.62mm LMG 3x200 800 RPM
M1A2 SEPv1 (TUSK I) Gunner 120mm Cannon 30 Rounds M829A3 APFSDS-T 12 RPM
12 Rounds M1069 HE-FRAG
M240 7.62mm LMG 9x1200 Rounds 800 RPM
M2 12.7mm HMG 2x100 Rounds 631 RPM
Commander M2 12.7mm HMG 10x100 Rounds 631 RPM
Loader M240 7.62mm LMG 3x200 800 RPM
M1A2 SEPv1 (TUSK II) Gunner 120mm Cannon 30 Rounds M829A3 APFSDS-T 12 RPM
12 Rounds M1069 HE-FRAG
M240 7.62mm LMG 9x1200 Rounds 800 RPM
M2 12.7mm HMG 2x100 Rounds 631 RPM
Commander M2 12.7mm HMG 10x100 Rounds 631 RPM
Loader M240 7.62mm LMG 3x200 800 RPM

Description
Updated version of the M1A1 main battle tank. Heavily armed, and can take up to a crew of four. Variants include two TUSK (Tank Urban Survival Kit) versions with additional armor and a coaxial HMG. Comes with smoke launchers.
Threat assessment
High. Can destroy infantry with up to 3 separate machine guns engaging in different directions, and take on armored vehicles with the main cannon.
Identification
Low profile MBT with a turret that is angled in the front and rectangular in the back. TUSK I variant with an M2 HMG bolted onto the cannon barrel and additional reactive armor blocks, and TUSK II variant with even more additional armor plating.
Tips
Commander's M2 and loader's M240 LMG need to be manned with the upper body exposed. Loader's LMG can only cover about 90° to the left side of the tank, while the M2 has 90° coverage to the front.

M2A1 Slammer

M2A1 Slammer

http://i.imgur.com/Js4GYvU.jpg

Variant M2A1 Slammer M2A1 Slammer UP
Type MBT MBT
Top Speed 60 kph 60 kph
Crew 1 Driver
1 Gunner
1 Commander
6 Passengers
1 Driver
1 Gunner
1 Commander
6 Passengers
FFV From commander seat From commander seat
Variant Slot Weapon Ammunition Rate of Fire
M2A1 Slammer Gunner 120mm Cannon 32 Rounds APFSDS-T 10 RPM
16 Rounds HE-T
Coaxial 7.62mm LMG 2x2000 Rounds 800 RPM
Commander Rangefinder n/a n/a
M2A1 Slammer UP Gunner 105mm Cannon 40 Rounds APFSDS-T 12 RPM
20 Rounds HEAT-MP-T
Coaxial 7.62mm LMG 2x2000 Rounds 800 RPM
Commander RCWS 12.7mm HMG 2x500 Rounds 600 RPM

Description
NATO main battle tank. Durable and with a powerful cannon. Comes in an UP variant for improved urban combat capabilites. Has smoke launchers.
Threat assessment
High. Heavily armored and with a powerful cannon, the Slammer can take on most threats. Both variants can carry up to 6 infantry into battle, adding to the threat potential.
Identification
Very sloped turret, giving the tank a rather sleek profile. UP variant with additional armor plating and a remote controled HMG on top of the main turret.
Tips
Can be used as extremely durable troop transport if necessary, but excels in regular combat operations as well. UP variant has advantages in urban combat due to the extra HMG with 360° coverage.

M4 Scorcher

M4 Scorcher

http://i.imgur.com/mb8xgrR.jpg

Variant M4 Scorcher
Type Self-Propelled Artillery
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV no
Variant Slot Weapon Ammunition Rate of Fire
M4 Scorcher Gunner 155mm Howitzer 32 Rounds HE 7.5 RPM
6 Rounds Smoke (White)
2 Rounds Guided
2 Rounds Laser Guided
2 Rounds Cluster
6 Rounds Mine Cluster
6 Rounds AT Mine Cluster
Commander RCWS 12.7mm HMG 500 Rounds 600 RPM
RCWS 40mm GMG 96 Rounds 352 RPM

Description
NATO's self-propelled artillery tank. Able to deliver various kinds of artillery fire across the entirety of Altis. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Medium-high. HE shells can wipe out a section in one good hit. Guided and laser guided shells are able to hit vehicles with pinpoint accuracy and destroy all but the most armored tanks. Able to deploy both AP and AT mine fields from a distance. The HMG/GMG combo turret gives the Scorcher self-defense capabilities, especially against infantry.
Identification
Uses the same chassis as the Slammer, giving it similar resilience. Most distinct feature is the large howitzer on the large, boxy turret, which is usually at an elevation. Small secondary turret containing HMG and GMG on top of main turret.
Tips
HE rounds can be used for suppressing and destroying infantry and light vehicles. (Laser) guided rounds can destroy heavy armor with pinpoint accuracy. Mine rounds can be used to quickly deploy mine fields and stop enemies from advancing.

M109A6 Paladin

M109A6 Paladin

http://i.imgur.com/dkJ5JS9.jpg

Variant M109A6
Type Self-Propelled Artillery
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV From commander seat
Variant Slot Weapon Ammunition Rate of Fire
M109A6 Gunner 155mm Howitzer 32 Rounds HE 7.5 RPM
6 Rounds Smoke (White)
2 Rounds Guided
2 Rounds Laser Guided
2 Rounds Cluster
6 Rounds Mine Cluster
6 Rounds AT Mine Cluster

Description
Self-propelled artillery tank. Able to deliver various kinds of artillery fire over long distances.
Threat assessment
Medium-high. Similar to the M4 Scorcher, but lacks the HMG/GMG turret for self-defense, making it more vulnerable to diract attacks.
Identification
Tracked, tank-sized artillery vehicle. Most distinct feature is the large howitzer on the large, boxy turret, which extends past the back of the chassis.
Tips
HE rounds can be used for suppressing and destroying infantry and light vehicles. (Laser) guided rounds can destroy heavy armor with pinpoint accuracy. Mine rounds can be used to quickly deploy mine fields and stop enemies from advancing.

M5 Sandstorm MLRS

M5 Sandstorm MLRS

http://i.imgur.com/qlHcysw.jpg

Variant M5 Sandstorm MLRS
Type Self-Propelled Missile Artillery
Top Speed 60 kph
Crew 1 Driver
1 Gunner
FFV No
Variant Slot Weapon Ammunition Rate of Fire
M5 Sandstorm MLRS Gunner 230mm Titan Missile Launcher 12 Rounds 75 RPM

Description
Tracked Multiple Launch Rocket System. Capable of providing devestating long range fire over extreme distances.
Threat assessment
Medium-High. Can destroy entire city blocks and amored targets with its cluster missiles, but is extremely vulnerable in direct combat.
Identification
Tracked vehicle with huge, rectangular missile launcher as turret.
Tips
Useful against large groups of entrenched enemies or other stationary targets. Due to the cluster nature of the missiles, one is often times enough to destroy a large area.



CSAT

Quad Bike

Quad Bike

http://i.imgur.com/sBbggmm.jpg

Variant Quad Bike (CSAT)
Type ATV
Top Speed 80 kph
Crew 1 Driver
1 Passenger
FFV no

Description
A small quad bike to quickly move small teams around the terrain. Most commonly used by recon and sniper teams.
Threat assessment
Minimal. Might run you over if you make funny faces.
Identification
Very small, 4 wheels, exposed driver and passenger. It's a freaking quad. CSAT variant comes in the brown hex camo pattern that all the other CSAT vehicles use as well.
Tips
Shooting the driver usually helps.

Zamak

Zamak

http://i.imgur.com/TwLh6jV.jpg

Variant Zamak Transport Zamak Transport (Covered) Zamak Ammo
Type Truck Truck Truck
Top Speed 80 kph 80 kph 80 kph
Crew 1 Driver
2 Passengers in cabin
14 Passengers in the back
1 Driver
2 Passengers in cabin
14 Passengers in the back
1 Driver
2 Passengers in cabin
FFV 2 rearmost seats 2 rearmost seats no

Description
Six-wheeled truck primarily used to transport troops. Large transport capacity, but unarmored. Variant carrying ammunition is used to resupply vehicles.
Threat assessment
Minimal, however since each Zamak Transport can carry up to 16 infantry potentially dangerous. Priority target if carrying troops.
Identification
Looks like a regular truck, but in CSAT hex camo. The ammunition variant has a hard covered cargo area, while the transport version is covered in cloth.
Tips
If the truck is carrying infantry, a well placed missile or even grenade can cause enormous casualties. Empty trucks are low-priority targets as they are unarmed.

Ifrit

Ifrit

http://i.imgur.com/XLppXSJ.jpg

Variant Ifrit (Unarmed) Ifrit HMG Ifrit GMG
Type MRAP MRAP MRAP
Top Speed 135 kph 135 kph 135 kph
Crew 1 Driver
4 Passengers
1 Driver
1 Gunner
3 Passengers
1 Driver
1 Gunner
3 Passengers
FFV no no no
Variant Slot Weapon Ammunition Rate of Fire
Ifrit HMG Gunner RCWS 12.7mm HMG 2x200 Rounds 600 RPM
Ifrit GMG Gunner RCWS 40mm GMG 96 Rounds 352 RPM

Description
4-wheeled Mine-Resistant Ambush Protected (MRAP) transport vehicle. Unarmed version can be used to insert small groups of infantry fast, while the armed versions can provide effective fire support. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Low-medium. The armed variants can cause damage to an unaware section, the GMG variant being especially effective against groups of infantry. Lightly armored, but resistant to small arms fire.
Identification
Very distinctive shape, with a sloped front and large front windows. HMG turrets have longer, thinner barrels than GMG variants.
Tips
If no dedicated AT is available, 7.62mm weapons can be effective to either try to disable the crew inside the vehicle, or to disable the turret and wheels.

Tempest

Tempest

http://i.imgur.com/7QIYg2t.jpg

Variant Tempest Transport Tempest Transport (Covered) Tempest Ammo Tempest Fuel Tempest Repair Tempest Medical
Type MRAP Truck MRAP Truck MRAP Truck MRAP Truck MRAP Truck MRAP Truck
Top Speed 90 kph 90 kph 90 kph 90 kph 90 kph 90 kph
Crew 1 Driver
1 Passenger in cabin
12 Passengers in the back
1 Driver
1 Passenger in cabin
12 Passengers in the back
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
1 Driver
1 Passenger in cabin
11 Passengers in the back
FFV 2 rearmost seats 2 rearmost seats no no no no

Description
An lightly armored 6x6 truck. Can take more punishment than the Zamak and is more versatile, with more variants avaiable. Used as a supply / medical vehicle and slightly more durable troop transport.
Threat assessment
Minimal. However, the Tempest Transport variants can carry up to 12 infantry, which can pose a danger.
Identification
Much larger and bulkier than the Zamak truck, with an armored cabin slightly resembling a HEMTT. Narrow windows.
Tips
Similar resilience to small arms fire as the Ifrit - if no dedicated AT available, aim for tyres and drivers. If carrying troops, a priority target for AT.

MSE-3 Marid

MSE-3 Marid

http://i.imgur.com/nRHwDsh.jpg

Variant MSE-3 Marid
Type Wheeled APC
Top Speed 105 kph
Crew 1 Driver
1 Gunner
1 Commander
8 Passengers
FFV no
Variant Slot Weapon Ammunition Rate of Fire
MSE-3 Marid Gunner RCWS 12.7mm HMG 500 Rounds 600 RPM
RCWS 40mm GMG 96 Rounds 352 RPM
Commander Rangefinder n/a n/a

Description
Fast CSAT Armored Personnel Carrier. Used as fast, armored transport option with significant firepower as well. Has smoke launchers to provide concealment in a semi-circular area to its front. Is amphibious.
Threat assessment
Medium. The HMG/GMG combo turret is dangerous to infantry and unarmored vehicles alike. Each Marid can also carry up to 6 infantry, which adds to its threat potential. Reasonably well armored, especially against small arms. High speed makes the Marid able to get into flanking positions easily.
Identification
6 wheels, rather high, boxy silhouette, narrow vision slits in the front. Turret on top of flat design, with two different length barrels.
Tips
Small arms fire and 40mm grenades cannot scratch its armor, but can be used to disable the wheels and potentially turret. AT should be able to disable the Marid in 1 shot.

BTR-K Kamysh

BTR-K Kamysh

http://i.imgur.com/Blla04v.jpg

Variant BTR-K Kamysh
Type Tracked IFV
Top Speed 95 kph
Crew 1 Driver
1 Gunner
1 Commander
8 Passengers
FFV no
Variant Slot Weapon Ammunition Rate of Fire
BTR-K Kamysh Gunner CTWS 30mm Autocannon 140 Rounds MP-T 200 RPM
60 Rounds APFSDS-T
M200 6.5mm LMG 1000 Rounds 800 RPM
Titan ATGM Launcher 2 Missiles 60 RPM
Commander Rangefinder n/a n/a

Description
A tracked IFV, used for fire support, infantry transport and general combat. One of the most common and most feared CSAT vehicles. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Medium-high. The 30mm autocannon on the Kamysh can lay waste to infantry and vehicles alike. Even tanks can be threatened by the autocannon; the two Titan anti-tank missiles the Kamysh carries add to that threat and enable it to destroy heavy assets. Can carry a full section of infantry, adding to its threat level. High speed for a vehicle with this amount of armor, enabling it to maneuver into favourable positions.
Identification
Tracked vehicle, flat profile. Very distinct turret design with a long, central autocannon, a missile launcher on the left side and a large ammo box on the right.
Tips
Without dedicated AT, the best chance might be to try to disable the turret with a high-caliber weapon like a .50cal HMG. Due to the heavy armor, anti-tank weaponry should be fired at the sides or back of the Kamysh to increase chances of critical damage. Once the vehicle is disabled (crew has bailed) there is no need to expend additional AT rounds.

ZSU-39 Tigris

ZSU-39 Tigris

http://i.imgur.com/cDeEwJP.jpg

Variant ZSU-39 Tigris
Type Tracked Self-Propelled Anti-Aircraft Gun
Top Speed 95 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV no
Variant Slot Weapon Ammunition Rate of Fire
ZSU-39 Tigris Gunner 35mm Dual Autocannon 680 Rounds 545 RPM
Titan AA Launcher 4 Missiles 60 RPM
Commander Rangefinder n/a n/a

Description
Based on the same chassis as the Kamysh, the Tigris is a dedicated anti-air vehicle, capable of engaging air targets with dual autocannons and anti-air missiles. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Medium-High. The dual autocannons can do terrible damage to infantry and light to medium armored vehicles. Anti-air missiles are capable of taking down helicopters and jets with one good hit. High speed allow the Tigris to move into ideal firing positions fast.
Identification
Extremely similar to the Kamysh, due to using the same base chassis. Distinct turret with two long autocannons and a large radar dish on the back of the turret.
Tips
Same comments as for the Kamysh apply; the Tigris is noticably less suited to engage heavily armored target due to its lack of ATGMs and APFSDS ammunition.

T-100 Varsuk

T-100 Varsuk

http://i.imgur.com/K8CjSk5.jpg

Variant T-100 Varsuk
Type Main Battle Tank
Top Speed 80 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV no
Variant Slot Weapon Ammunition Rate of Fire
T-100 Varsuk Gunner 125mm Cannon 24 Rounds APFSDS-T 10 RPM
12 Rounds HE
12 Rounds HEAT
7.62mm LMG 2x2000 Rounds 800 RPM
Commander 12.7mm NSVT-M HMG 2x450 Rounds 800 RPM

Description
The CSAT Main Battle Tank, and the eastern match to the Slammer, Challenger and Abrams. The fastest MBT on the battle field, with a modern 125mm smoothbore cannon. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
High. Has HE and HEAT ammunition as well as a coaxial LMG and a commander-controlled HMG to deal with infantry targets, as well as AP rounds against armored targets. Highly armored and mobile, the T-100 is able to engage targets at long range with devastating firepower.
Identification
Relatively small, flat tank in CSAT hex camouflage. The turret can be easily identified by the semi-circular, armor plated front and box-shaped back of it, as well as the small commander's HMG.
Tips
Only engage with dedicated AT weaponry, everything else is a waste of ammunition. CAS and laser-guided artillery shells might come in handy. With handheld AT weaponry, aim for the top or the back to maximise damage. The commander's HMG can be disabled with large caliber rifles.

2S9 Sochor

2S9 Sochor

http://i.imgur.com/6udReD1.jpg

Variant 2S9 Sochor
Type Self-Propelled Artillery
Top Speed 80 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV no
Variant Slot Weapon Ammunition Rate of Fire
2S9 Sochor Gunner 155mm Howitzer 32 Rounds HE 7.5 RPM
6 Rounds Smoke (White)
2 Rounds Guided
2 Rounds Laser Guided
2 Rounds Cluster
6 Rounds Mine Cluster
6 Rounds AT Mine Cluster
Commander RCWS 12.7mm HMG 500 Rounds 600 RPM
RCWS 40mm GMG 96 Rounds 352 RPM

Description
CSAT's self-propelled artillery tank. Able to deliver various kinds of artillery fire across the entirety of Altis. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Medium-high. HE shells can wipe out a section in one good hit. Guided and laser guided shells are able to hit vehicles with pinpoint accuracy and destroy all but the most armored tanks. Able to deploy both AP and AT mine fields from a distance. The HMG/GMG combo turret gives the Sochor potent self-defense capabilities, especially against infantry.
Identification
Uses the same chassis as the T-100, giving it similar resilience. Most distinct feature is the large howitzer on the large, boxy turret, which is usually at an elevation. Small secondary turret containing HMG and GMG on top of main turret.
Tips
Engage with vehicles in close proximity, so it cannot use its howitzer effectively. Infantry should be aware of the small commander turret on top. Highly armored, so AT shots should be aimed at the sides or the back of the vehicle.



AAF

Quad Bike

Quad Bike

http://i.imgur.com/5wskJYI.jpg

Variant Quad Bike (AAF)
Type ATV
Top Speed 80 kph
Crew 1 Driver
1 Passenger
FFV no

Description
A small quad bike to quickly move small teams around the terrain. Most commonly used by recon and sniper teams.
Threat assessment
Minimal. Might run you over if you make funny faces.
Identification
Very small, 4 wheels, exposed driver and passenger. It's a freaking quad. AAF variant comes in the green digital camo pattern that all the other AAF vehicles use as well.
Tips
Shooting the driver usually helps.

Zamak

Zamak

http://i.imgur.com/MepI4Ps.jpg

Variant Zamak Transport Zamak Transport (Covered) Zamak Ammo
Type Truck Truck Truck
Top Speed 80 kph 80 kph 80 kph
Crew 1 Driver
2 Passengers in cabin
14 Passengers in the back
1 Driver
2 Passengers in cabin
14 Passengers in the back
1 Driver
2 Passengers in cabin
FFV 2 rearmost seats 2 rearmost seats no

Description
Six-wheeled truck primarily used to transport troops. Large transport capacity, but unarmored. Variant carrying ammunition is used to resupply vehicles.
Threat assessment
Minimal, however since each Zamak Transport can carry up to 16 infantry potentially dangerous. Priority target if carrying troops.
Identification
Looks like a regular truck, but in AAF green digicam. The ammunition variant has a hard covered cargo area, while the transport version is covered in cloth.
Tips
If the truck is carrying infantry, a well placed missile or even grenade can cause enormous casualties. Empty trucks are low-priority targets as they are unarmed.

Strider

Strider

http://i.imgur.com/ys6MXcN.jpg

Variant Strider (Unarmed) Strider HMG Strider GMG
Type MRAP MRAP MRAP
Top Speed 125 kph 125 kph 125 kph
Crew 1 Driver
1 Commander
2 Passengers
1 Driver
1 Gunner
1 Commander
1 Passenger
1 Driver
1 Gunner
1 Commander
1 Passenger
FFV no no no
Variant Slot Weapon Ammunition Rate of Fire
Strider (Unarmed) Commander Laser Designator 1 Battery n/a
Strider HMG Gunner RCWS 12.7mm HMG 2x200 Rounds 600 RPM
Commander Laser Designator 1 Battery n/a
Strider GMG Gunner RCWS 40mm GMG 96 Rounds 352 RPM
Commander Laser Designator 1 Battery n/a

Description
The AAF equivalent to the Hunter and Ifrit, the Strider is a fast, lightly armored transport vehicle. With a retractable periscope, it is also suited for recon purposes. Armed variants can be used as highly mobile fire support. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Low-medium. The armed variants can cause damage to an unaware section, the GMG variant being especially effective against groups of infantry. Lightly armored, but resistant to small arms fire. Can be used to designate targets for CAS or artillery.
Identification
4 wheels, green camouflage, large front windows, stubby nose. Turret in front half of the vehicle's roof.
Tips
If no dedicated AT is available, 7.62mm weapons can be effective to either try to disable the crew inside the vehicle, or to disable the turret and wheels.

FV-720 Mora

FV-720 Mora

http://i.imgur.com/9JrIGak.jpg

Variant FV-720 Mora
Type Tracked APC
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
7 Passengers
FFV no
Variant Slot Weapon Ammunition Rate of Fire
FV-720 Mora Gunner CTWS 30mm Autocannon 140 Rounds MP-T 200 RPM
60 Rounds APFSDS-T
Coaxial 7.62mm LMG 2x1000 Rounds 800 RPM
Commander Rangefinder n/a n/a

Description
Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Medium. The autocannon can deal massive damage to both infantry and vehicle targets. Resilient and able to carry 7 infantry into combat, increasing its threat potential. Relatively low speed makes it easier to engage than other APCs.
Identification
Sloped front, overall boxy shape. Turret is small and square, with a single autocannon barrel protruding from its middle. Characteristic green digital camouflage pattern.
Tips
Anti-Tank weaponry should be employed against the Mora's side or back, where armor is not as strong. Due to its low speed, the Mora can be outmaneuvered with faster vehicles.

AFV-4 Gorgon

AFV-4 Gorgon

http://i.imgur.com/I2hXWBf.jpg

Variant AFV-4 Gorgon
Type Wheeled IFV
Top Speed 110 kph
Crew 1 Driver
1 Gunner
1 Commander
8 Passengers
FFV no
Variant Slot Weapon Ammunition Rate of Fire
AFV-4 Gorgon Gunner CTWS 30mm Autocannon 140 Rounds MP-T 200 RPM
60 Rounds APFSDS-T
M200 6.5mm LMG 1000 Rounds 800 RPM
Titan ATGM Launcher 2 Missiles 60 RPM
Commander Rangefinder n/a n/a

Description
8-wheeled IFV. The AAF's equivalent to the Kamysh, the Gorgon profits from even higher speed due to its wheels, at equal firepower. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
Medium-high. . The 30mm autocannon on the Gorgon can destroy infantry as well as vehicles. Carries two Titan anti-tank missiles to disable even heavily armored MBTs. Can carry a full section of infantry, adding to its threat level. Even faster than the Kamysh, but with more vulnerable wheels.
Identification
High, relatively angular silhouette, with 8 wheels, very similar to the Marshall. Distinct green digicam pattern and boxy turret with the autocannon in the middle, missile launcher on the left and ammo box on the right.
Tips
The wheels are the biggest weakness of the Gorgon, compared to other IFVs. Disabling them makes the Gorgon a sitting target, easily taken out by CAS or AT. Try to engage from the sides or the back to maximise effect of AT rounds.

MBT-52 Kuma

MBT-52 Kuma

http://i.imgur.com/w62fEKB.jpg

Variant MBT-52 Kuma
Type Main Battle Tank
Top Speed 60 kph
Crew 1 Driver
1 Gunner
1 Commander
FFV no
Variant Slot Weapon Ammunition Rate of Fire
MBT-52 Kuma Gunner 120mm Cannon 28 Rounds APFSDS-T 10 RPM
14 Rounds HE-T
Coaxial 7.62mm LMG 2x2000 Rounds 800 RPM
Commander RCWS 12.7mm HMG 2x500 Rounds 600 RPM

Description
The main battle tank of the AAF, based on the Leopard 2 chassis. Slower than the T-100, but with a longer cannon and improved armor. Has smoke launchers to provide concealment in a semi-circular area to its front.
Threat assessment
High. Has HE ammunition as well as a coaxial LMG and a commander-controlled HMG to deal with infantry targets, as well as AP rounds against armored targets. Heavily armed and armored, the Kuma can take a lot of punishment before being disabled.
Identification
Very large, flat, rectangular turret. Overall the most angular shape of the MBTs, with the green AAF digicam pattern.
Tips
Only engage with dedicated AT weaponry, everything else is a waste of ammunition. CAS and laser-guided artillery shells might come in handy. With handheld AT weapons, aim for the top or the back to maximise damage. The commander's HMG can be disabled with large caliber rifles.